Pencarian berdasarkan :
Pencarian terakhir:
— Patchett, Craig - Nama Orang; Sledd, John - Nama Orang;
"The Ray Dream Handbook" is a comprehensive guide designed to assist users of Ray Dream Studio—a 3D modeling and animation software—on both Mac and Windows platforms.
The book is structured to cover a wide array of topics essential for mastering 3D graphics creation using Ray Dream Studio. The chapters are organized as follows:
1. Introduction
-Thinking in 3D
2. Modeling
-Modeling Tips
-Modeling Techniques
3. Lighting
-Lighting Tips
-Lighting Techniques
4. Composition
-Composition Tips and Techniques
5. Shaders
-Shader Tips
-Shader Recipes and Techniques
6. Animation
-Animation Tips
-Animation Techniques
7. Rendering
-Rendering Tips and Techniques
8. Post-Production
-Post-Production Tips and Techniques
9. Artist Profiles
10. Appendices
-Appendix A: Third-Party Software
-Contributor's Directory
-Glossary
-Index
Each section delves into specific aspects of 3D design and animation, offering practical tips, techniques, and insights to enhance the user's proficiency with the software. The inclusion of artist profiles provides readers with real-world examples and inspiration.
Ketersediaan
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